#GAME MAKER STUDIO 2 MARKETPLACE UPDATE#
If you are an Android developer, please ensure your Android keystore file is in a safe place before continuing with this guide - you MUST NOT lose this file if you have published games on Google Play or Amazon (and other Android stores), as you would be unable to update these products!
Note that all other files/folders will be left alone just now so they can be deleted later. You might not have all of these - likely, only "local" and probably "cloud". Here, on Windows, I have local_settings (my main preferences file), cloud_settings (how I have configured GMS2 to work with online YoYo services like the Marketplace), and two files relating to my source control integration with Github. Move them all to a safe place while you reinstall. Open the folder (Windows) %AppData%\GameMakerStudio2\\ or (macOS) ~/.config/GameMakerStudio2/\ and locate the. It is worth saving this file to a safe place before you begin, so you can see if it's safe to re-apply once the reinstall is complete. Please note that you will lose your GMS2 preferences as part of a fresh install. (You can then uninstall one of them if you wish.)
#GAME MAKER STUDIO 2 MARKETPLACE INSTALL#
We would suggest you actually download and install the non-Steam version and follow this guide fully, as once the standalone version is working this should fix your Steam copy at the same time.
Steam users: Be aware also this guide shows the path names for the non-Steam GMS2 release throughout, but the same steps apply to Steam also - you generally just have to add the relevant "-Desktop", "-Web", "-Mobile" or "-UWP" bit to the folder names shown.